1. camera, light(name : "Emitter", essential to following step) - add expresion - wiggle, adjust, particle layer - effect particle, bg
2. particles - effect - trapcode particle - emitter type - lights
3. new compose - pen tool - import project(mask)
4. particles - particle type - sprite(mask 적용),layer - mask compose, time sampling - still frame(정지)
5. option adjust
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