1. 3d solid layer - effect - grid - size from - width slider
2. light layer - option - casts shadow check
3. (camera position = light position = (projected image position-alpha) = reference image scale) (top view : reference image - projected image - light = carmera)
4. projected image - casts shadow - only
5. projected image - light transmission - 100%
6. floor, wall layer - accepts light - off
7. parent light, projected image to camera - adjust wall, floor layer to reference layer(when accept shadow off)
8. wall, floor layer fx off , all parent none
9. composition settings - advence - option bigger(up)
cf) wall layer mask sub, wall layer mask interest
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